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I'm excited to introduce my modeling demo reel, It contain recent client work and personal projects. There are also shot by shot breakdowns of my models, scenes, and what I contributed to each project.
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This personal project focus on creating a custom sci-fi inspired Ferrari Testarossa! The modeling for the car was all done using Maya, the texturing was all done in Photoshop. The renders are done using Arnold, for compositing I used Nuke. This model was based on Filippo Ubertino concept art
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Studio - Brainstorm Digital
Client - Woody Allen
WONDER WHEEL tells the story of four characters whose lives intertwine amid the hustle and bustle of the Coney Island amusement park in the 1950s
Created models and textures assets for Woody Allen Wonder Wheel. Responsible for amusement ride assets including the wonder wheel itself and some of the other amusement rides.
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Studio - Humble TV
Client - Bulova
This was a commercial ad for Bulova and their introduction of their new watches. I was responsible for re-topoing, modeling, texturing and shading of several watches including the Bulova Grammy ( 0:01 - 0:12 ) and Bulova Computron ( 0:38 - 0:44 ). This includes making the exterior and the interior mechanisms of the watches so they can be animated.
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Studio - Brand New School
Client - Google
While at Brand New School, I helped create phone models for Google and their commercial products such as the Google Pixel 1 & 2. I was responsible for modeling and retopoing scanned models of the phones. I also assisted with environment modeling, retopoing, texturing & setdressing for the commercials.
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Studio - Brand New School
Client - OnePlus
During my time in Brand New School, I was responsible for modeling and retopoing some models including the OnePlus 3T and an assortment of props. I also help model the internal sci-fi modules of the phone such as the USB cord powering up the phone and the snap dragon chip.
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Studio - MLB Network
Client - MLB
Created in MLB Network, I was responsible for modeling and texturing of several stadiums around the USA. This includes making the interior and exterior of the station along with additional props such as the statues. Some of the stations I modeled include Yankee Station, Comerica Park, Miller Park, AT&T Park, Citi Field, Roger Center, and more.
Lower Case
Password: mlbrundown
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Studio - MLB Network
Client - NHL
Created in MLB Network, I was the lead modeler and was responsible for the modeling, texturing, and designing of the hockey player robot. The model required multiple levels of detail from the top layer of ‘skin’ to the bottom layer of cables and wires. This was created for NHL On the Fly opening and its transition slate.
Password: NHL01
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Studio - HIFI-3D
Client - N/A
Created in Hifi-3D, I was responsible for environment modeling and setdressing for Zak Storm’s ‘Super Pirate App’ . This includes the spaceship interior and prop models.
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I'm excited to introduce the Eichenwalde Guide Hall, an Overwatch inspired environment based on the map Eichenwalde. This is a personal project to model and light an environment base on an existing Overwatch map and to achieve a similar look to the cinematic shorts.
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Qilin, a mystical chimerical creature known in China to arrive during the passing of a sage or ruler, was one of the inspiration for this piece. I wanted to challenge and sharpen my detail dexterity in Zbrush by creating a high detail sculpt that also tells a story, as a sage runs through a battlefield. This project is also a testing region for my lighting and shading skills, to help me understand the process of creating shaders such as gold, jade and oxidize bronze shaders. This project was in part hugely inspired by Digital Artisan Zhelong XU and his piece "Kirin" please check out his portfolio! Character Model provided by Ranran Meng.
Artstation Project Link
Zhelong XU Portfolio
Ranran Meng Portfolio & Jey Xia Portfolio
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Artstation Link
Personal project inspired by artists Aleksandr Nikonov and his concept art J-Stalker. The goal was to match a character to the concept art and get it as close as possible. The modeled in Zbrush and textured using Substance Painter, the render are done using Arnold and for compositing I used Nuke.
Original Concept Art
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This is The Electric State a depiction of an alternative USA in 1997. All of the illustration work was done by artist Simon Stålenhag and the 3D environment renders were done by me. This is still a work in progress and there will be more to come with characters and environments.
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Personal project inspired by one of my favorites artists Alexis Rives and his concept art The Witch of Commerce. Initially I wasn't planning to spend much time on this, but it ended up being a great opportunity to study and explore different techniques for texturing, lighting and even Xgen hair! Hope you like it!
Render in Arnold
Alexis Rives
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The Witch of Faith, a personal project inspired by one of my favorites artists Alexis Rives and his witch series. This project ended up being a great opportunity to study and explore different techniques for texturing, lighting and playing with more Xgen hair.
Artstation Project Link
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Please visit my Artstaion page!
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I'm excited to say that i'm finally done with KDA Akali sculpt! In this personal project I had the chance to model, sculpt and texture both set of Akali skins. I wanted to challenge myself into re-creating Akali character after seeing her on KDA - Pop/Start music video and to get it as close as possible. Buy this model on the link below.
Artstation Project Link
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Abandoned Sanctuary, a place of refuge and safety is now abandoned due to it's construction and left forgotten to time. This project provided a refreshing yet ambitious challenge to not only model a close environment but to texture, light, render and composite an environment to completion. I also wanted to sharpen my craft to include a piece with multiple elements and to keep improving upon my look development skill as an artist.
Artstation Project Link
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Please visit my Artstaion page!
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These are quick anatomy sculpting exercises looking at different old master artists. These are just one day sculpts or a couple of hours ro warm myself up and to expand my knowledge of both females and male anatomy.
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Please visit my Artstaion page!
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This is "Kintsugi" translating to golden joinery the art form of transforming and repairing broken pottery with lacquer dust mixed with gold powder. This is a longstanding tradition in Japan, a philosophy to treat the broken and repair as a part of the life and history of the object rather then something to hide and discard. The point of this project was to create something beautiful out of something that was broken. The original concept was inspired by the Nerdwriter video called 'Kintsugi: The Art of Embracing Damage' and by artist Jean-Michel Bihorel piece called 'Lorène'.
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Personal projects of a wide variety of characters. Below you will find speed sculpts and detail sculpts that I work on the side. I will be adding more in the near future.
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This is Lucifer, a character sculpt base on concept by MinJung Kang. I wanted to create a more stylistic character with a large dynamic pose of her ready to strike. This was sculpted in one day and was rendered using Keyshot.
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This Apocalyptic Military Truck was designed and inspired by Mad Max. This is a personal project which took around one month to create due to time restriction. I wanted to put personality into the truck and show how the owner treated the truck and collected items along the way.
If you want to see more of my work please visit my vimeo page above or follow my artstation for more work in the future.
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This is just a quick sculpting exercise just for the fun of it and to take a break from my other projects. I'll probably texture this in the near future aswell. The original concept for this piece belongs to artist Alexis Rives! please check out her artwork with the link below!
Original Concept
Artstation Project Link
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Please visit my Artstaion page!
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Abandoned by Man started as a personal project years ago that I finally decide it to continue modeling. This is still just a work in progress but i'll get to finish texturing very soon along with smaller detail, lighting and the rendering of the project. Concept by Simon Stålenhag
Artstation Project Link
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Please visit my Artstaion page!
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Still life rendering exercise. I challenge myself on this personal project to model, shade, light and render some candles as quickly as I could. This was the end result after 3 days of work. First image is the render while the second image is the still life photo. Rendered using Arnold.
Artstation Project Link
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Please visit my Artstaion page!
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Thesis Short Film
Our tale begins with a girl named Scarlet and her shaken relationship with her father. The indifferent nature of her father's behavior affects her actions throughout life and leaves her alone with of feeling of remorse. Presently, she follows the same path of destruction and misery until one day, a phone call changed everything.
Written, produced, and directed by Arnaldo Andujar and Brendan Maxcy
CREDIT
TECHNICAL DIRECTOR - Arnaldo Andujar
ANIMATION DIRECTOR - Brendan Maxcy
THESIS ADVISORS - Shayne Ryan Anca Risca
COMPOSER - Tim Quick
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Short film created by Elana Ledermen
I was in task of modeling and setdessing all of the interior environment for the house including the bonsai tree models. Everything was created in Speedtree, Zbrush, Maya.
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A collaboration between one of my friends (YuanZhi Chen) and I. I modeled and he shaded/lit/rendered/comped using blender internal and freestyle. Enjoy!
We reference cii's painting (c-i-i.net/making/) for the cafe.
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Forest Terrain is my first seamless texture I created using Maya, Zbrush, Photoshop and Marmoset Toolbag. It was a difficult challenge but it was a great learning experience on the process of creating seamless textures! With the help of Jacob Norris and his tutorial series I manage to create this piece of work which i'm hoping to use for my current project Abandoned by Man along with any future projects along the way!
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This page contains recent work in progress screenshots of some personal projects and doodles. Visit back to see what I’m working on next!
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